![]() Almost all tasks are tied to traveling by car to the opposite part of the location, where we clear a couple of roadblocks along the way, kill the dealer or blow up/incinerate something and return for a reward. The monotony of tasks and the lack of differences between one's own and another's are the weaknesses of the project. The player is free to carry one sample of each of the three categories of weapons, which eventually jams and fails, as well as overheats. Travel between cities, huts and merchants is carried out by car. All roads are blocked by roadblocks, whose guards respawn every night. They are spent on weapon modifiers and ammunition, although the enemies also have plenty of ammunition. herds of wild animals, including predators and elephants.ĭiamonds scattered throughout the location are used as money.hot sands, where it's hard to drive by car.twisting in the wind and burning in the fire grass. ![]() Between them there is something worth playing for in Far Cry 2 – nature: ![]() There are three small towns on the map, separated from each other by a couple of miles. The open world surrounded by rocks is integral. The player gets bogged down in a routine where he constantly fights with local gangs and drug dealers, performs small template tasks that bring him little closer to the goal. He gave the dying man a gun and left the unconscious stranger to his fate. ![]() Moreover, the one who needs to be killed helped him to survive. The main character went to the "black continent" to destroy the leader of the Jackal gang, but becomes infected with malaria and almost dies. The gameplay resembles GTA, transferred to the African savanna, or rather to an island with an area of about 50 m2. The game originated as a project where the developers wanted to show the capabilities of the engine by creating a jungle hitherto unseen on the monitor screen, but turned into a full-scale shooter. ![]()
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